OEDIT TYPES

In objects, the "type" field can be one of the following:

Name Description Valid Values Misc.
armor wearable protection TBD Not fully implemented
bottle things that contain drinks TBD Not fully implemented. Might just be "drink". Future: Can be sold empty or full of something. Can be closable. Unclosed drink containers spill when put into bags. heh.
coins erm... coins. --- Do not create... for now. system use only
container boxes, bags, etc. 1: max weight contained
2: max number of items contained
Values not yet used but put them in. Future: can be closable
food can be eaten TBD TBD
furniture chair/bed etc. 1: Sitting type [0=no sit, 1=sit on, 2=sit at, 3=sit in]
2: Resting type [See above]
3: Sleeping type [See above above]
4: Bonus to regen [Given as %. 100 = normal rate] This applies evenly across sitting, resting, and sleeping, and is in addition to the bonuses granted for sitting/resting/sleeping.
Heal bonus isn't implemented, nor is rest or sleep. If I don't do it I'll be damned if my mudchar does.
key for lockable door TBD not fully implemented
light Light... erm... is light. TBD not fully implemented
scroll readable magic TBD not fully implemented
staff brandish TBD not fully implemented
trash anything else no values. Use for RP objects and local color.
vial contains potions TBD not fully implemented
wand zaps magic TBD not fully implemented
weapon use to fight 1: Weapon type [0 = Sword, 1 = Whip 2 = Broadsword]
2: Minimum damage
3: Maximum damage
4: Modification of probability code
No, I don't know what value 4 means.

Provider: MV Communications, Inc.

Last Modified: 14 July 05